Skirmish
Which die?
Jade
Contest
Name Die
Included
You always get your name die, but may remove it if wounded.
Skill
The faction decides the main skill you must roll. Optionally, mark 1 pathos to push yourself and add another skill of your choice.
Reputation
Can you draw on the weight of your reputation or the experiences which gave it to you?
Advantage
You may expend any number of relevant advantage dice to roll them in this pool.
Support
Ask your supporter for a name, reputation, or skill die.
Backing
Asset value
Take an asset, neighborhood, or command die no one else is using. Don’t roll assets; they count as a die that always rolls the same number. You only get one die from a command section, not all of them (and not their jade).
Jade
If you’re wounded, remove 1 die from your pool before rolling. If you have a gift, check its effects now.
Introducing as ...
Family Name
Given Name/Nickname
Pronouns
Concept
Ethnicities/Nation
Allegiance
Reputation
+ Allegiance
+ Reputation
Personal Style
Fighting Style
Stress
While you have any wounds marked, lose one die from all pools before rolling in a contest. Click once to mark a box; click again to mark it as Itched.
Itched!
Pathos
Itched!
Wounds
Jade Points
When you fill the jade points track, clear it and add a d4 to a jade discipline permanently. You receive 1 jade point when you strip jade from a defeated foe, or 2 from a slain foe. When an enemy defeats you and takes your jade, you lose 1 jade point. Every jade point you lose inflicts an Itch.
Glory
When you fill the glory track, clear it and take a Boon.
Boons
Add a new reputation
Add a new allegiance
Step up a reputation
Step up a skill
Acquire a gift
Gifts
Usage
Counters
Weak to
Usage
Counters
Weak to
Skills
Arts and Oration
Blood and Valor
Craft and Reason
Resolve and Spirit
Jade
Channeling
Deflection
Lightness
Perception
Steel
Strength
I Owe Shine...
Favors Held Over Others
I owe them... They owe me...
Notes
Faction Name
Pathos
Scandal
Command
Dice
Jade
Jade
Channeling
Deflection
Lightness
Perception
Steel
Strength
Description
Officers
 d
Jade
Jade
Channeling
Deflection
Lightness
Perception
Steel
Strength
Description
Assets
(effective value)
Gifts
Description
Usage
Counters
Weak to
Description
Usage
Counters
Weak to
Favors
I owe them... They owe me...
Goals
Glory
Jade Points
Boons
Notes

{{name}} {{#jade-name}}{{#die-name}}{{computed::die-total}} + {{computed::jadedie-total}} = {{computed::total}}{{/die-name}}{{^die-name}}{{computed::total}}{{/die-name}}{{/jade-name}}{{^jade-name}}{{#die-name}}{{computed::total}}{{/die-name}}{{/jade-name}}

{{#die-name}}{{die-name}}{{#jade-name}} + {{/jade-name}}{{/die-name}}{{#jade-name}}{{jade-name}}{{/jade-name}}
{{^skirmish-die1}}{{^asset-value}}{{#die-name}}
{{die-name}}
d{{die-size}} =
{{computed::die-total}}
{{/die-name}}{{/asset-value}}{{/skirmish-die1}}{{#skirmish-die1}}
{{die-name}}
d{{skirmish-die1-size}} =
{{skirmish-die1}}
{{/skirmish-die1}}{{#skirmish-die2}}
d{{skirmish-die2-size}} =
{{skirmish-die2}}
{{/skirmish-die2}}{{#skirmish-die3}}
d{{skirmish-die3-size}} =
{{skirmish-die3}}
{{/skirmish-die3}}{{#skirmish-die4}}
d{{skirmish-die4-size}} =
{{skirmish-die4}}
{{/skirmish-die4}}{{#jade1}}
{{jade-name}}
{{jade-count}}d4 =
{{jade1}} {{jade2}} {{jade3}}
{{/jade1}}{{#asset-value}}
{{asset-size}} =
{{asset-value}}
{{/asset-value}}
{{#rollTotal() computed::itches 1}}
Jade doubles! You get the Itches.
{{/rollTotal() computed::itches 1}}

{{name}} {{computed::firstdie-total}} + {{computed::seconddie-total}} {{#jade1}}+ {{computed::jadedie-total}}{{/jade1}}= {{computed::total}}

{{#computed::firstdie-name}}{{computed::firstdie-name}}{{/computed::firstdie-name}}{{#computed::seconddie-name}}+{{computed::seconddie-name}}{{/computed::seconddie-name}}{{#jade1}}+ Jade {{/jade1}}
{{#family-name}}
Name Die
d{{family-name-size}} =
{{family-name}}
{{/family-name}}{{#main-skill}}
{{main-skill-name}}
First Skill
d{{main-skill-size}} =
{{main-skill}}
{{/main-skill}}{{#second-skill}}
{{second-skill-name}}
Second Skill
d{{second-skill-size}} =
{{second-skill}}
{{/second-skill}}{{#reputation}}
{{reputation-name}}
Reputation
d{{reputation-size}} =
{{reputation}}
{{/reputation}}{{#reputation2}}
{{reputation2-name}}
Reputation
d{{reputation2-size}} =
{{reputation2}}
{{/reputation2}}{{#advantage1}}
Advantage
d{{advantage1-size}} =
{{advantage1}}
{{/advantage1}}{{#advantage2}}
Advantage
d{{advantage2-size}} =
{{advantage2}}
{{/advantage2}}{{#advantage3}}
Advantage
d{{advantage3-size}} =
{{advantage3}}
{{/advantage3}}{{#advantage4}}
Advantage
d{{advantage4-size}} =
{{advantage4}}
{{/advantage4}}{{#advantage5}}
Advantage
d{{advantage5-size}} =
{{advantage5}}
{{/advantage5}}{{#advantage6}}
Advantage
d{{advantage6-size}} =
{{advantage6}}
{{/advantage6}}{{#advantage7}}
Advantage
d{{advantage7-size}} =
{{advantage7}}
{{/advantage7}}{{#advantage8}}
Advantage
d{{advantage8-size}} =
{{advantage8}}
{{/advantage8}}{{#advantage9}}
Advantage
d{{advantage9-size}} =
{{advantage9}}
{{/advantage9}}{{#advantage10}}
Advantage
d{{advantage10-size}} =
{{advantage10}}
{{/advantage10}}{{#support}}
Support
d{{support-size}} =
{{support}}
{{/support}}{{#backing}}
Backing
d{{backing-size}} =
{{backing}}
{{/backing}}{{#backing-asset}}
Asset
{{backing-asset-size}} =
{{backing-asset}}
{{/backing-asset}}{{#jade1}}
{{jade-names}}
Jade
{{jade-count}}d4 =
{{jade1}} {{jade2}} {{jade3}} {{jade4}} {{jade5}} {{jade6}}
{{/jade1}}
{{#rollTotal() computed::itches 1}}
Jade doubles! You get the Itches.
{{/rollTotal() computed::itches 1}}